![F40 Front](https://raphaelheiser.com/wp-content/uploads/2019/06/F40_New_Top_Softbox_Front-1280x720.png)
This was my first attempt at modelling. I was always a fan of the classic Ferrari F40, so I decided to recreate it in Cinema 4D. It isn’t even close to good. The meshflow is not really good and there are some ngons (I will rot in hell!).
![F40 Back](https://raphaelheiser.com/wp-content/uploads/2019/06/F40_New_Top_Softbox_Back-1280x720.png)
![F40 Rim Front](https://raphaelheiser.com/wp-content/uploads/2019/06/F40_New_OctaneCamera-1280x720.png)
![F40 Rim](https://raphaelheiser.com/wp-content/uploads/2019/06/F40_New_Side-1280x720.png)
![F40 Wireframe](https://raphaelheiser.com/wp-content/uploads/2019/06/Wire_NonSub-1280x720.png)
![F40 Wireframe SUbdivided](https://raphaelheiser.com/wp-content/uploads/2019/06/Wire_Sub-1280x720.png)
The Subdivision Surface modifier really takes the model to a next level, but it has to have a good edge flow and should consist only of quadrangles. (Which mine didn’t.)
![F40 Subdivided](https://raphaelheiser.com/wp-content/uploads/2019/06/Sub-1280x720.png)
![F40 Environment](http://raphaelheiser.com/wp-content/uploads/2019/06/F40_WM-1024x576.png)
This was a quick motion blur test. I created the environment with World Machine.
![F40 Forest](http://raphaelheiser.com/wp-content/uploads/2019/06/Render9-1024x576.png)
Raphael Heiser / June 2017